Post by J on Jun 16, 2018 19:36:24 GMT
So i've been playing for just over 2 hours now.
I have gotten my head around the various things to do and now I can give some feedback.
The skills Menu could do with less clutter in my opinion, There is alot of information that's been crammed into a short area and i think this could do with some de-cluttering to help new comers.
For Example
This is the curent menu you get when you open your skills Tab.
What if the information on the right hand side is removed and replaced with the below menu once you click on the Skill. In this case when you click on " tailor " the below menu is opened. This is by far a better menu to look at as it shows you an image of the item, it shows you the description and more importantly it shows you the materials required to craft that item and the level requirement.
Farming
Currently Farming isn't really " farming " so to speak, it's simply picking plants from the ground which "redberries give alchemy experience" rather than farming?? Unsure if that's correct, alchemy should be the making of potions, health, mana potions ?
My Opinion;
Farming Plot ( empty ) you have to plant your own seeds that can be purchased from a seed stall seller in a market area. Different plants require different levels to plant and take X amount of time to grow. Experienced is gained after you harvest.
Reason for farming to be like this it's a good way of players spending " silver " and that helps removing excess silver from the economy to help improve player to player trades.
Player spends money on seeds - > farming experience -> silver out of the economy
Player sells high level plants / potions -> player trade economy -> silver out of economy
I have gotten my head around the various things to do and now I can give some feedback.
The skills Menu could do with less clutter in my opinion, There is alot of information that's been crammed into a short area and i think this could do with some de-cluttering to help new comers.
For Example
This is the curent menu you get when you open your skills Tab.
What if the information on the right hand side is removed and replaced with the below menu once you click on the Skill. In this case when you click on " tailor " the below menu is opened. This is by far a better menu to look at as it shows you an image of the item, it shows you the description and more importantly it shows you the materials required to craft that item and the level requirement.
Farming
Currently Farming isn't really " farming " so to speak, it's simply picking plants from the ground which "redberries give alchemy experience" rather than farming?? Unsure if that's correct, alchemy should be the making of potions, health, mana potions ?
My Opinion;
Farming Plot ( empty ) you have to plant your own seeds that can be purchased from a seed stall seller in a market area. Different plants require different levels to plant and take X amount of time to grow. Experienced is gained after you harvest.
Reason for farming to be like this it's a good way of players spending " silver " and that helps removing excess silver from the economy to help improve player to player trades.
Player spends money on seeds - > farming experience -> silver out of the economy
Player sells high level plants / potions -> player trade economy -> silver out of economy