Post by phraust on Jun 28, 2018 23:26:50 GMT
Update 117
New
- General merchants will now always buy items from players even if they are out of silver, but at a reduced rate
- Auction house added to Grimwall
- 5 second stun immunity after recovering from another stun
- Players will now receive a 15 minute PvP Protection if killed by another player
- You may now use /sit command to sit
Changes
- Silver regeneration on merchants changed from 2% to 10% per update.
- Increased the amount of maximum silver merchants have by about 17%
- Goldon level design changes
- Fixed Jute, Flax and Ramie capacities to be in line with all other harvesting nodes
- Slightly reduced Golem stun time
Bugfixes
- Lute healing level requirements not working
- Weak mana potion not working
The development team have decided to use following methods to balance the most recent monster experience bug-fix. Below are the guidelines we used:
1. All players have had their combat experience reduced by 50%. This will put all players in line with what they should have been if there were no experience bug.
2. We have added the experience earned since the patch to their appropriate combat experience pools to ensure that no-one felt cheated by the reduction for any time they invested today.
3. Experience for all professions now have a soft cap at level 55. This means that the amount of experience gained will decrease dramatically from level 55 to level cap.
4. Experience for all professions now have a hard cap at level 65. This means no experience will be earned in any given profession after level 65.
We feel that these changes are the best fit for the game and the community at this time. It will allow us to begin testing and balancing pvp. The caps to experience are being introduced to bridge the disparity between the new players and the more seasoned players without penalizing either party for their hard work. Lastly, we want to thank @everyone for the continued support of Gran Skrea and look forward to seeing you online!
New
- General merchants will now always buy items from players even if they are out of silver, but at a reduced rate
- Auction house added to Grimwall
- 5 second stun immunity after recovering from another stun
- Players will now receive a 15 minute PvP Protection if killed by another player
- You may now use /sit command to sit
Changes
- Silver regeneration on merchants changed from 2% to 10% per update.
- Increased the amount of maximum silver merchants have by about 17%
- Goldon level design changes
- Fixed Jute, Flax and Ramie capacities to be in line with all other harvesting nodes
- Slightly reduced Golem stun time
Bugfixes
- Lute healing level requirements not working
- Weak mana potion not working
The development team have decided to use following methods to balance the most recent monster experience bug-fix. Below are the guidelines we used:
1. All players have had their combat experience reduced by 50%. This will put all players in line with what they should have been if there were no experience bug.
2. We have added the experience earned since the patch to their appropriate combat experience pools to ensure that no-one felt cheated by the reduction for any time they invested today.
3. Experience for all professions now have a soft cap at level 55. This means that the amount of experience gained will decrease dramatically from level 55 to level cap.
4. Experience for all professions now have a hard cap at level 65. This means no experience will be earned in any given profession after level 65.
We feel that these changes are the best fit for the game and the community at this time. It will allow us to begin testing and balancing pvp. The caps to experience are being introduced to bridge the disparity between the new players and the more seasoned players without penalizing either party for their hard work. Lastly, we want to thank @everyone for the continued support of Gran Skrea and look forward to seeing you online!