Post by godtron on Sept 20, 2018 12:40:50 GMT
Personally I prefer skill caps.
I feel like it creates a better economy, supply and demand. And also opportunities for builds instead of everyone just using wonder builds with everything all the time.
There is no specialism. There is no individualism. There is no blacksmith. Or carpenter. Or tailor. Because everyone is a blacksmith, a carpenter and a tailor.
Obviously it doesn't effect the game much in early access because we can only have 55-65 in skills but when you need 100 in every combat skill to be competitive its going to be very questionable I believe.
I had never heard the term "skiller" before but find it most baffling. Like a high score in an arcade game for how much time you spent clicking a single button repetitively. But I don't want to be forced to be a "skiller" in order to competitively PvP in exactly the same way that a "skiller" doesn't want to be forced to be a PvPer in order to "skill". The difference being, PvP can only exist in an online multiplayer PvP game. Whereas "skilling" could be replicated by adding 1 + 1 on a calculator and repetitively pressing the + sign for 8 weeks.
People who chop wood, are less likely to sell wood because they can craft wood into products to sell to a vendor.
It was one of my favorite things about Ultima Online. I know a lot of people hate it but its inherently one of the original defining factors of an RPG. Being able to select a class. Being able to create your own class. Being able to describe your playstyle as a class rather than a piece of equipment.
We all use crossbows but none of us are archers. We are all a wizard too, and a knight.
You'll also probably always be able to solo most things if you work hard enough because you can just use anything you need to use to solo anything. Just like the guy right beside you who looks exactly the same as you.
Thats just my personal feelings on Skill caps from having played several games with and without caps.
Obviously caps themselves have to be thought through and applied in such a way as to not be unneccesarily restrictive. But we shouldn't all need to be omnipotent as a rule either.
*crawls under rock*
I feel like it creates a better economy, supply and demand. And also opportunities for builds instead of everyone just using wonder builds with everything all the time.
There is no specialism. There is no individualism. There is no blacksmith. Or carpenter. Or tailor. Because everyone is a blacksmith, a carpenter and a tailor.
Obviously it doesn't effect the game much in early access because we can only have 55-65 in skills but when you need 100 in every combat skill to be competitive its going to be very questionable I believe.
I had never heard the term "skiller" before but find it most baffling. Like a high score in an arcade game for how much time you spent clicking a single button repetitively. But I don't want to be forced to be a "skiller" in order to competitively PvP in exactly the same way that a "skiller" doesn't want to be forced to be a PvPer in order to "skill". The difference being, PvP can only exist in an online multiplayer PvP game. Whereas "skilling" could be replicated by adding 1 + 1 on a calculator and repetitively pressing the + sign for 8 weeks.
People who chop wood, are less likely to sell wood because they can craft wood into products to sell to a vendor.
It was one of my favorite things about Ultima Online. I know a lot of people hate it but its inherently one of the original defining factors of an RPG. Being able to select a class. Being able to create your own class. Being able to describe your playstyle as a class rather than a piece of equipment.
We all use crossbows but none of us are archers. We are all a wizard too, and a knight.
You'll also probably always be able to solo most things if you work hard enough because you can just use anything you need to use to solo anything. Just like the guy right beside you who looks exactly the same as you.
Thats just my personal feelings on Skill caps from having played several games with and without caps.
Obviously caps themselves have to be thought through and applied in such a way as to not be unneccesarily restrictive. But we shouldn't all need to be omnipotent as a rule either.
*crawls under rock*